Fortnite – We Knew The Game Was Big, But How Much Money Did It Make?


Fortnite is huge, and now we know how huge, the figures are absolutely shocking, remember the game is free, the income is generated by  fans paying money for extras that aren’t essential to play the game in the first place. Brace yourself.

According to new numbers issued in the annual report of Nielsen-owned games industry monitor SuperData, Fortnite broke the all-time annual video games revenue barrier last year, taking $2.4bn around the world.

To offer a music industry comparison: that’s more money than Universal Music Group turned over from streaming in the first nine months of 2018 ($2.22bn), and more than Sony Corp paid to effectively acquire EMI Music Publishing, when it bought 60% of that business for $2.3bn.

It’s also more than the biggest blockbuster movie of 2018, Avengers: Infinity War, made at the Box Office across the world last year ($2.05bn).

Plus, it’s approximately 13% of what the entire global recorded music industry, across all formats, is expected to have generated in 2018.

Tyler ‘Ninja’ Blevins, says SuperData, saw his online popularity rocket, largely thanks to Fortnite; his Twitch channel videos raked in more than 218m hours of watch-time last year.

The Top 10 free-to-play video games of 2018, according to SuperData (Title; Developer; Revenue) were:

Fortnite, Epic Games – $2.4bn
Dungeon Fighter Online, Nexon – $1.5bn
League of Legends, Riot Games, Tencent – $1.4bn
Pokemon GO, Niantic – $1.3bn
Crossfire, Neowiz Games – $1.3bn
Honour of Kings, Tencent – $1.3bn
Fate/Grand Order, Aniplex – $1.2bn*
Candy Crush Saga, King/Activision Blizzard – $1.1bn
Monster Strike, Mixi – $1.0bn
Clash Royale, Supercell, Tencent – $0.9bn

And the Top 10 ‘premium’ (paid for) PC and console video games in the year, says SuperData, were:

PlayerUnknown’s BattleGrounds (aka PUBG), Bluehole – $1.028bn
FIFA 18, Electronic Arts – $790m
Grand Theft Auto V, Take-Two Interactive – $628m
Call of Duty: Black Ops 4, Activision Blizzard – $612m
Red Dead Redemption 2, Take-Two Interactive – $516m
Call of Duty: WWII, Activision Blizzard – $506m
FIFA 19, Electronic Arts – $482m
Monster Hunter: World, Capcom – $467m
Tom Clancy’s Rainbow Six: Siege, Ubisoft – $440m
Overwatch, Activision Blizzard – $429m
Overall, says SuperData, the rise of Fortnite helped the global free-to-play games market generate $87.7bn globally in 2018; ‘premium’ (paid for) boxed and digital games, meanwhile, generated $17.8bn, up 10% year-on-year.


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